Systematic Processing

“Sod the process and stuff the system” barks my inner dialogue when things don’t always go to plan.

Both things are just as easy to blame when suffering shortfalls as they are to celebrate when enjoying successes in product design. It’s tempting to prop ourselves up with them in the hope they have the answers to ultimate efficiency and ground breaking design. Investment into both is often high therefore there is expectation of high returns – and why shouldn’t there be?

F1 car breakdown


A phone worth keeping

A cool idea presented with a cool video. More here:


A Brief History of Computing Platforms

Things get interesting from 2006. Read more about this analysis here:


London iOS Workshop

Last week I attended Sarah Parmenter‘s iOS Workshop held in London. In my Art Director capacity at McBOOM, myself and the team had recently launched a bunch of Apps for one of our clients and whilst the design, development and deployment was fairly straightforward, I wanted to arm myself and my team with a greater understanding of the platform and design patterns in readiness for the second phase.

iOS Workshop Intro


Caine’s Arcade

9 year old Caine Monroy, who built an elaborate cardboard arcade inside his dad’s used auto parts store, is about to have the best day of his life.